Heya everyone !

I’m back, after two years without posting, I know.

Things have been hard, balacing life, work, relationships, sleeping time (lol), doing cardio (lol too), learning to make music, improving game dev etc


I woke up this morning, and went through the Steamworks registration.

Then I attempted to fullfil paperworks in order to have the legal status in France to sell games. Every step I made, there’s a new step to do.

Legal status. Bank accounts. Identity verification. Phone calls. Contracts to read, to write, to sign. Not the funniest part, but for a reason it feels right, almost good. Things are moving forward, I see where I’m going.

Fullfilling my life-time dream of being an indie maker.

After a full day doing papers and sending requests, I still have 50% of legal-related-things to do, but in the meantime I just have to wait for confirmations, so it’s ok. In two days, I’m calling my bank and sending the rest of paperworks, that should be good.

But while doing this, I just keep thinking “will I have enough time to finish this first game I want to sell ?”

As you may know, I’ve been working for a while on a big game, that was the one I wanted to sell first. But it’s not finished, and I don’t want to rush it. So, it is what is it. I’ll sell a tiny game first, just to see everything, like how does it work for start to finish, from New file to “money incoming”.

I don’t expect to get large amount or anything, but the whole thing becoming more real everyday is… I don’t know. Good. It feels right. 🙂

So, that was just like a blog post with my thoughts, I still have a lot to do, and will talk about the game itself in the next post.

From now, I still have to met a few people tonight in order to discuss future and actual collaboration (models, character designer, weapon designer, game dev, music maker etc).

Oh and I also wanted to make a french video tutorial about unity, but I don’t know if I’ll have the time to do it. Still thinks it’ll bring more people to my (almost non-existant) youtube channel, and then to my (future) steam page.

Well we’ll see ! Take care everyone, don’t lose hope, see you real soon !

TotG March 1st news

Heya, I’ve made quite a few things this weekend so I wanted to share them.

There is a lot to do, but each step is awesome. I wanted to focus these last days on pure terrain building, so it may seems ugly on the screenshots, because I haven’t baked anything or add lightning, but it’ll be nice when I’ll update everything.

Back to work, see ya 🙂

Terrain improvements

Lods making

Weather system 1/2

Weather system 2/2

Glitched Crown announcement

Heya everyone. This is Edo Miyamoto on Edocentrique, and we’re the 1st of March, 2017.

I just wanted to say that the developpement of Glitched Crown has begun.

Here’s a piece of artwork I’ve made


It may be the main character. May.

There is a lot of work to do but I will keep it very simple for this one, for as you may know, the developpement of Tower of the Glitch will be a bit longer than expected.

Temporary logo (I didn’t find time to work this furthermore)


Well that’s basic.

Also I’d like to thanks the people working at Challenge the Room (Grenoble), they have been very generous by allowing me and my team to work for an hour, shooting photos of one the model for the game, so if you live by Grenoble, visit them !


A lot of ressources

I also would like to thank Claire for accepting to be a role model for one afternoon, and also Chicken_Women for her photography skills.


Well, enough talking, the website is up again, assets have been collected, it’s time to work on this game !

See you soon,

Edo Miyamoto.